SUMMARY
Software Engineer and Game Programmer specializing in Unreal Engine 5 and C++. Skilled in gameplay systems, character mechanics, and engine extensions using C++ and Blueprints. Strong foundation in software engineering with proven collaboration experience alongside animators and designers. Passionate about creating immersive gameplay experiences and contributing to high-quality Unreal Engine projects.
PROJECT EXPERIENCE (UNREAL ENGINE)
Gameplay Systems Developer – Unreal Engine 5, C++ | Mar – Sep 2025
Extended Unreal’s Gameplay Ability System (GAS) to support modular ability items, activation logic, and cross-actor usability.
Developed procedural level generation tools in C++ and Blueprints for dynamic room-based environments with locks and keys.
Created a custom Character Movement Component in C++ supporting sprinting, dashing, sliding, and wall running mechanics.
Traversal & Combat Demo – Unreal Engine 5, C++ (Team Collaboration) | Jun 2024 – Mar 2025
Implemented traversal mechanics including climbing, vaulting, ledge-hopping, and parkour actions using C++ and Animation Blueprints.
Developed a combat system with precise hitbox management and data-driven attack timing structures.
Collaborated with an industry animator to synchronize gameplay events with animation states.
ADDITIONAL PROJECTS
Tower Defense Game – Unity, C# | Oct – Nov 2024
Implemented grid-based procedural map generation and tower defense mechanics.
VR Fitness Game – Unity, C#, Team Lead | Mar – May 2024
Led a small team developing an immersive fitness experience for virtual reality.
XTremeRacer – Greenfoot, Java | Sep – Dec 2023
Designed and developed an infinite runner in an Agile development cycle.
TECHNICAL SKILLS
Programming Languages: C++, C#, C, Python, Java
Game Engines: Unreal Engine 5 (Primary), Unity
Unreal Engine Expertise: Gameplay Ability System (GAS), Blueprints, Character Movement, Animation Blueprints
Tools & Platforms: Visual Studio, Git, Windows, Unix
Core Skills: Gameplay Programming, Object-Oriented Programming, Team Collaboration, Problem Solving
EDUCATION
Master of Science in Computer Science (Interactive Computing Focus)
The University of Texas at Dallas | Aug 2023 – Dec 2024
Relevant Coursework: Computer Animation & Gaming, Human–Computer Interaction, Computer Graphics, Object-Oriented Analysis & DesignBachelor of Science in Computer Science, Magna Cum Laude
The University of Texas at Dallas | Aug 2020 – May 2023
Relevant Coursework: Data Structures & Algorithms, Algorithm Design & Analysis, Linear Algebra, Automata TheoryIndustry Certificate in Game Programming Foundations (Awarded)
CG Spectrum | Mar 2025 – Sep 2025