SUMMARY

Software Engineer and Game Programmer specializing in Unreal Engine 5 and C++. Skilled in gameplay systems, character mechanics, and engine extensions using C++ and Blueprints. Strong foundation in software engineering with proven collaboration experience alongside animators and designers. Passionate about creating immersive gameplay experiences and contributing to high-quality Unreal Engine projects.

PROJECT EXPERIENCE (UNREAL ENGINE)

  • Gameplay Systems Developer – Unreal Engine 5, C++ | Mar – Sep 2025

    • Extended Unreal’s Gameplay Ability System (GAS) to support modular ability items, activation logic, and cross-actor usability.

    • Developed procedural level generation tools in C++ and Blueprints for dynamic room-based environments with locks and keys.

    • Created a custom Character Movement Component in C++ supporting sprinting, dashing, sliding, and wall running mechanics.

  • Traversal & Combat Demo – Unreal Engine 5, C++ (Team Collaboration) | Jun 2024 – Mar 2025

    • Implemented traversal mechanics including climbing, vaulting, ledge-hopping, and parkour actions using C++ and Animation Blueprints.

    • Developed a combat system with precise hitbox management and data-driven attack timing structures.

    • Collaborated with an industry animator to synchronize gameplay events with animation states.

ADDITIONAL PROJECTS

  • Tower Defense Game – Unity, C# | Oct – Nov 2024

    • Implemented grid-based procedural map generation and tower defense mechanics.

  • VR Fitness Game – Unity, C#, Team Lead | Mar – May 2024

    • Led a small team developing an immersive fitness experience for virtual reality.

  • XTremeRacer – Greenfoot, Java | Sep – Dec 2023

    • Designed and developed an infinite runner in an Agile development cycle.

Resume PDF

TECHNICAL SKILLS

  • Programming Languages: C++, C#, C, Python, Java

  • Game Engines: Unreal Engine 5 (Primary), Unity

  • Unreal Engine Expertise: Gameplay Ability System (GAS), Blueprints, Character Movement, Animation Blueprints

  • Tools & Platforms: Visual Studio, Git, Windows, Unix

  • Core Skills: Gameplay Programming, Object-Oriented Programming, Team Collaboration, Problem Solving

EDUCATION

  • Master of Science in Computer Science (Interactive Computing Focus)
    The University of Texas at Dallas | Aug 2023 – Dec 2024
    Relevant Coursework: Computer Animation & Gaming, Human–Computer Interaction, Computer Graphics, Object-Oriented Analysis & Design

  • Bachelor of Science in Computer Science, Magna Cum Laude
    The University of Texas at Dallas | Aug 2020 – May 2023
    Relevant Coursework: Data Structures & Algorithms, Algorithm Design & Analysis, Linear Algebra, Automata Theory

  • Industry Certificate in Game Programming Foundations (Awarded)
    CG Spectrum | Mar 2025 – Sep 2025