Who I am
I recently earned my M.S. in Computer Science (Interactive Computing) from University of Texas at Dallas and am now seeking an entry-level or junior software / game programming role where I can grow as an engineer and contribute to high-quality Unreal Engine and C++ projects.
My interest in Computer Science and programming comes from a love for mathematical and logistical problem solving. Breaking large problems into smaller ones and building them back up into a solution I created is one of my greatest joys.
On top of problem solving, I am highly passionate about videogames and everything that goes into making them, whether it be the art, the music, the story, or the gameplay. I believe videogames have the potential to inspire everyone's creative side, providing a playground to explore, experiment, and fail. Games can create a passion for learning all on their own by providing the diverse and wonderful problems every game contains for us to discover and solve.
In September 2025, I completed course for and was awarded an Industry Certificate in Game Programming Foundations from CG Spectrum. I am developing myself as a software engineer and Unreal Engine 5 developer passionate about building immersive gameplay systems in C++ and Blueprints. With hands-on experience extending Unreal’s Gameplay Ability System (GAS) and creating custom movement and combat mechanics, I love turning creative ideas into responsive, polished player experiences.
Activities I enjoy: gaming, hiking, snowboarding, scuba diving, reading